Whether you’re using an iPhone or Android phone, you’ll learn more about how often you use apps. Both Apple and Google have incorporated the latest versions of their mobile operating systems with new tools aimed at helping people to take care of how much time they spend with their phone. In addition, these tools provide parents with limits on how much screening time their children can have every day. Both are in beta form and arrive later in the fall, but we have had a chance to try them. How to compare them.
Digital Wellbeing vs Screen Time: Compatibility
Apple and Google Limit Both Their New Time Tracker to Phones That Run The Latest Version Of IOS And Android:
- Digital Wellbeing: Pixel Only At The Release, Coming To Android One and other units later this year.
- Screen Time: All iPhone 5s, iPad Mini 2, iPad Air, iPad Pro or iPad (5th generation) or later, run iOS 1
It’s not clear how many Android phones are coming to take advantage of Google’s Digital Wellbeing, but it’s likely to see relatively wide edition to Android Pie devices. But at launch, Apple clearly supports a wider range of devices. In addition, it will collect data from all of your devices, not just the one you use.
Digital Wellbeing vs Screen Time: Configure
Since both Digital Wellbeing and Screen Time are in beta, there are some steps you need to take before you get started. First Android Requirements:
- Make sure you have a Pixel phone.
- Upgrade to Android 9 Pie.
- Go to the Android Digital Wellbeing Beta website and enter your email address.
- Wait for confirmation of an email from Google.
The process is a bit easier on the iPhone, but there are some requirements there too:
- Make sure you have an iPhone 5 or later.
- Sign up for iOS 12 Public Beta.
- Installing iOS 12 on Your Phone
When the official version of IOS 12 lands in September and Google takes Digital Wellbeing of beta, the installation process should be as easy as logging in to your iCloud and Google accounts.  Digital Wellbeing vs Screen Time: Dashboard
Both Apple and Google break down the use of apps visually so you can quickly see how much time you spend on your phone. With Digital Wellbeing, you’ll see a pie chart as soon as you open it, with how much time it is, unlock and messages received all front and center.
Apple’s screening time also tells you how long you’ve used the phone, but you’ll need an extra crane to see a chart. However, the presented data are more useful. Apple’s display time shows how many times you’ve downloaded the phone, along with an average and the hour you did the most. Notifications are also broken by app and time, and it also shows the longest distance you used to call without closing it.
Surprisingly, Google’s simple and elegant slide show is superior. You can quickly open Digital Wellbeing and get a quick overview of your phone usage without having to scroll or tap and instantly see what apps take most of your time.
Digital Wellbeing vs Screening Time: App Timers  At the center of both digital health strategies, you are able to set limits to how much you use your apps. But they are completely different. In Digital Wellbeing, Google may set limits for any app (except settings or any other system feature). All you need to do is enter your Dashboard and tap an app to set a timer. When the limit is reached, the app icon will go to grayscale and if you try to tap it, it will announce its hours have ended.
Apple also allows hours, but the system is different. On the main screen for screen time, the App boundaries tab appears. Touch it and you can set limits for categories of apps, such as creativity, entertainment or games. You can not select and select the apps available in these categories, but if you put 60 minutes of play at play, for example, you can not play any games on your phone when done. If you want to set a limit for an individual app, you’ll need to find it on your dashboard, which can be difficult. But as long as you can track it, you can set an individual timer for all apps on your phone (except settings). And finally there is also a feature called Downtime that turns off all apps, except those you choose to keep available. No matter what method you choose when reaching the limit, the related appicals will be muted and a small hourglass will appear next to them.
When the timer is out, both systems will restrict your use of the app. When you try to open it on Android, a box shows that the app is paused. On iPhone, a full-screen message will tell you that you have reached your time limit. However, no system will completely unlock. You can press Learn more button on your Android phone to adjust the time limit within the Digital Wellness settings. Similarly, Ignore Limit on your iPhone offers a couple of options: Remind me in 15 minutes which extends the time for a quarter-hour or Ignore the limit for today as turns it off completely.
Both systems do a great job to let you set limits for the apps you use most, but Google’s granular settings are a little easier to use. However, Apple’s fast time extensions for apps that have reached their limit are quite useful.
Digital Wellbeing vs Screen Time: Do not Disturb
In addition to app limits, both Apple and Google have added new features that do not interfere with their digital health initiatives. While core functionality is the same at each setting, a period of time, where messages do not bother you – they differ in a key area: end of day.
On iPhone, when you set a Disturb E-scheme, you also have the option to set a Sleep Time. In addition to sending calls and sending messages directly to the notification center, it will also dampen the lock screen so that you do not disturb overnight. Google has a similar system called Wind Down. It will also silence calls and messages, but rather than attenuating the lock screen desaturates the entire screen and gives you a black and white picture of your home screen and apps instead of color. The idea is to give your eyes a rest so you can fall asleep faster.
It is obvious that these are two very important differences. While Google has built its system based on the assumption that you will use the phone in bed at night, Apple is more focused on your phone not disturbing when it’s on your nightstand.
Digital Wellbeing vs. Screen Time: Parental Control
This is the big difference between the two systems: Google’s Digital Wellbeing is not really built for children, it’s built for users. There is a separate parental control app that has existed for a while now called Family Link, and allows parents to remotely monitor their children’s phones and set limits for what they can and can not do.
Apple combines all screenshots through family sharing. It works like Google’s family link, allowing parents to restrict content, set bedtime plans and, of course, restrict app usage. And because it’s all behind a password, they will not be able to ignore the limits their parents can. Like the headset screen, it works on all iOS 12 devices.
Digital well-being vs screening time: What’s better?
It’s hard to choose a clear winner here. While both platforms can be improved in some areas, they will both help users grab their digital lives. I preferred Google’s dashboard to Apple, but users will be happy with each other and I do not see anyone changing platforms for the other’s method.
As said, Google’s Digital Wellbeing is a little more thoughtful and elegant than Apple’s. Because it has a separate parenting app, Google could focus on individual use instead of trying to cover all possible cases. But Apple’s system is a good first start and I suspect it will improve quickly. Both are long delayed and it’s fun to see this subject finally get attention from people who can do something about it.